In fact, only one sims free play game is enough to put pressure the on sims mobile game. In the former, EA not only brings many elements into the open world, but also makes countless thrilling stories happen in it. Sam White, a foreign game critic, said: “In this world, some games may be wonderful. But only in works like “Sims free play” does it contain the impulse that you can’t stop. This is not good news for The sims mobile game.
White’s description may be exaggerated, but in retrospect, EA development team do have shortcomings: Designers who have been immersed in the United States for many years may tell stories that are dark and refreshing enough, but when the plot requires you to make conscientious choices, the answer given by The Sims Mobile in the past is always clear, black or white. At the same time, in the game, the final decision is a single “good and evil value”, there are players in the plot divergence options. In the face of the same link, Poles adopt different methods. Whether it’s the main line, the branch line or the unimportant task, in the Sim Free Play’s world, it’s like a cobweb that interacts and depends on each other – there’s no choice of perfection or absolute criteria for good and evil, and the result is a fascinating and authentic network of social relations; this also means that if Sims Mobile follows the old routine, maybe. It’s hard to do it later.
Not only that, Sims Mobile also faces another challenge: how to change the less difficult tradition. Whether it’s Sims Free Play or New Vegas, you shoulder the mission of simulating your real life, but walking on the waste soil, you don’t feel that you really need to customize your unique character or build a fantastic home, the only thing that can interest you is “shape your sims’ lifestyle”. Unfortunately, even if your sims can automatically design its own future, you don’t have many choice to control its path.
As a correction for Sims Free Play, EA studio added a “hard core” model in Sims Mobile, introducing options such as weight bearing and drinking water, but this seems insufficient – it does not interpret the core of waste soil, nor does it subvert the characteristics of traditional RPG brushing. The so-called “waste soil” should be the sims mobile cheats in which players can get what they need in the game. The warlords who fight for power and profit, the inhabitants who lose morality, the traders and robbers who roam the earth are its panorama. This cruelty should be inherited and developed. Similarly, its provision is not only a difficult mode, but also a struggle for survival in the whole process. No matter what grade or skill tree you choose, a role should be insurmountable.
The final test for EA is the handling of details, including how to complete the missing history, how to enrich sims models and equipment systems, how to position V.A.T.S., and so on. This is also a problem that older players care more about. For the first two points, EA has made a satisfactory answer on E3. However, the return of V.A.T.S. gives rise to new doubts.