“Ricky and Ding Dong: Time and Space Jump” update improves the display effect of the game on the 120Hz screen


拉捷特與克拉克:切割分裂 Ratchet &amp ; Clank Rift Apart

Ratchet & Clank Rift Apart: Cutting and Splitting Ratchet & Clank Rift Apart

If you are playing the PS5 exclusive masterpiece “Ricky and Ding Dong: Time and Space Jump” on a 120Hz screen, the official update launched not long ago should further enhance the gaming experience. After installing this patch, the frame rate of the high-quality mode with 120Hz display will increase from the original 30fps to 40fps. This should be a good transition method before Insomniac finally introduces VRR support for the game. .

As for why 120Hz is emphasized, it is because 120 is an integer multiple of 40, which means that every three updates corresponds to exactly one frame.in Resetera Some players on the forum have reported that the picture after the upgrade does look smoother than before. Of course, if you still want to pursue fluency, there are still 60fps but relatively lower resolution performance and performance RT modes in the game to choose from. In addition to “Ricky and Clank: Time and Space Jump”, Insomniac also took this opportunity to release a new patch for “Marvel’s Spider-Man: Miles Morales”, the main change is to improve the performance of ray tracing in RT mode Reflection effect.

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